monster2md-yamlStatblock-header.txt

Note

This is a Qute template for creating notes in markdown.

---
obsidianUIMode: preview
cssclasses:
- json5e-monster
{#if resource.tags }
tags:
{#for tag in resource.tags}
- {tag}
{/for}{/if}
statblock: true
statblock-link: "#^statblock"
{resource.5eInitiativeYamlNoSource}
aliases:
{#each resource.aliases}
- {it}
{/each}
---
# {resource.name}
*Source: {resource.source}*  

{#if resource.description }
{resource.description}

{/if}
```ad-statblock
title: {resource.name}{#if resource.token}
![{resource.token.title}]({resource.token.vaultPath}#token){/if}
*{resource.size} {resource.fullType}, {resource.alignment}*

- **Armor Class** {#if resource.ac }{resource.ac} {/if}{#if resource.acText }({resource.acText}){/if}
- **Hit Points** {resource.hp} {#if resource.hitDice }({resource.hitDice}){/if} {#if resource.hpText }({resource.hpText}){/if}
- **Speed** {resource.speed}

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|{resource.scoreString}|

- **Proficiency Bonus** {resource.pb}
- **Saving Throws** {#if resource.savingThrows }{resource.savingThrows}{#else}⏤{/if}
- **Skills** {#if resource.skills }{resource.skills}{#else}⏤{/if}
- **Senses** {#if resource.senses }{resource.senses}, {/if}passive Perception {resource.passive}
{#if resource.vulnerable }
- **Damage Vulnerabilities** {resource.vulnerable}
{/if}{#if resource.resist}
- **Damage Resistances** {resource.resist}
{/if}{#if resource.immune}
- **Damage Immunities** {resource.immune}
{/if}{#if resource.conditionImmune}
- **Condition Immunities** {resource.conditionImmune}
{/if}{#if resource.gear}
- **Gear** {resource.gear.join(", ")}
{/if}
- **Languages** {#if resource.languages }{resource.languages}{#else}—{/if}
- **Challenge** {resource.cr}
{#if resource.trait}

## Traits
{#for trait in resource.trait}

{#if trait.name }***{trait.name}.*** {/if}{trait.desc}
{/for}{/if}{#if resource.action}

## Actions
{#for action in resource.action}

{#if action.name }***{action.name}.*** {/if}{action.desc}
{/for}{/if}{#if resource.bonusAction}

## Bonus Actions
{#for bonusAction in resource.bonusAction}

{#if bonusAction.name }***{bonusAction.name}.*** {/if}{bonusAction.desc}
{/for}{/if}{#if resource.reaction}

## Reactions
{#for reaction in resource.reaction}

{#if reaction.name }***{reaction.name}.*** {/if}{reaction.desc}
{/for}{/if}{#if resource.legendary}

## Legendary Actions
{#for legendary in resource.legendary}

{#if legendary.name }***{legendary.name}.*** {/if}{legendary.desc}
{/for}{/if}{#if resource.legendaryGroup}{#for group in resource.legendaryGroup}

## {group.name}

{group.desc}
{/for}{/if}
```
^statblock
{#if resource.environment }

## Environment

{resource.environment}
{/if}